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Farming Pack

Original price was: $50.00.Current price is: $25.00.

-50%

Osp farming is a new, highly advanced and interactable script for your server! Providing your players with a new and fun way to farm in FiveM!

Shop UI: This FiveM script features an attractive user interface where players can purchase a variety of properties provided by the script.

Leveling System: It also includes a fully integrated leveling system. Players earn farming XP for each action performed in the farming job. Accumulated XP can then be used to buy additional properties in the farming shop.

Farming Activities:

  • Appletree & Orangetree Farms: Harvest fruits from numerous trees and store them in a fruit box.

  • Chicken Farm: Catch chickens by jumping on top of them!

  • Pig Farm: Slaughter pigs in the manner of your choice.

  • Cow Farm: Milk your cows to get the perfect milk, or slaughter them for meat, which can be sold using the sell truck.

  • Mushroom Forest: Gather large mushrooms at the base of Mount Chilliad.

  • Wheat Field: Use a tractor equipped with various attachments, like a rake and hay baler, to harvest wheat. Load the hay bales onto a large truck for transportation.

  • Plantation Field: Cultivate a variety of plants such as cabbage, pumpkin, or tomato (configurable to add more). Watch them grow into magnificent crops. The progress of your plants can be monitored through a beautiful UI. Water and fertilize them with visually appealing animations and effects.

Upgrades:

  • Sprinkler System: After planting a significant number of seeds, watering them individually can become tedious. The sprinkler system automates this task. Simply fill a water tank and connect it to the sprinkler system to water all your plants simultaneously. This upgrade requires minimal cash and time.

  • Crop Duster: Plants need regular fertilization, but manually fertilizing each one can be tiresome. The crop duster upgrade allows you to fly over your fields, releasing fertilizer to nourish your crops efficiently.

Sell Truck & Merchants: Most products are automatically loaded into the sell truck, such as pig or cow carcasses. Use the sell truck to transport goods to one of the two merchant types. These merchants are available only during specific hours (configurable) to mimic real-world working hours.

Dependencies

  • ESX
  • PolyZone
  • ox_target
  • ProgressBar

Note: this script is fully open source

Add to Cart
Farming Pack
$50.00 Original price was: $50.00.$25.00Current price is: $25.00.

Direct Download of the FiveM Mod

  • 30 days easy returns (Money-back-Guarantee)
  • Support included
  • Fully Open Source

Video Preview

https://www.youtube.com/watch?v=ykPa2Y3L6bQ

Config File

Config = {}
Config.Webhook = '' -- Webhook for the logs

Config.Job = 'YOURFARMERJOB'
Config.UseWhitelistJob = false

Config.Cooldown = 0 -- cooldown in hours

Config.LaptopCoords = vector4(2445.2, 4972.3, 46.8106, 232.5884)
Config.LaptopSprite = 521
-- Sell Truck
Config.SellTruckModel = 'benson'
Config.TakeOutSellTruckPedModel = 'cs_old_man2'
Config.TakeOutSellTruckCoords = vector4(2525.8901, 4976.6587, 43.9368, 106.1617)
Config.DeleteSellTruckCoords = vector4(2527.9167, 4970.8804, 44.5171, 278.7255)
Config.DeleteSelltruckKey = 47
Config.SellTruckSprite = 800
Config.GiveItemOnPickup = false

Config.SellTruckSpawn = vector4(2527.9167, 4970.8804, 44.5171, 277.7255)

Config.UseOxTarget = false

-- Propoffsets (Don't touch, if you don't know what you're doing)
Config.ChickenBoxOffset = {
    {offset = vector3(0.7, 0.2, 0.0)},
    {offset = vector3(0.7, 0.2, 0.3)},
    {offset = vector3(0.7, 0.2, 0.6)},
    {offset = vector3(0.7, 0.2, 0.9)},
    {offset = vector3(0.7, 0.2, 1.2)},
    {offset = vector3(0.7, 0.2, 1.5)},
}

Config.CowBoxOffset = {
    {offset = vector3(-0.7, 0.2, 0.0)},
    {offset = vector3(-0.7, 0.2, 0.3)},
    {offset = vector3(-0.7, 0.2, 0.6)},
    {offset = vector3(-0.7, 0.2, 0.9)},
    {offset = vector3(-0.7, 0.2, 1.2)},
    {offset = vector3(-0.7, -0.4, 0.1)},
    {offset = vector3(-0.7, -0.4, 0.4)},
}

Config.MilkBoxOffset = {
    {offset = vector3(-1.0, -0.8, 0.25)},
    {offset = vector3(-0.7, -0.8, 0.25)},
    {offset = vector3(-0.4, -0.8, 0.25)},
    {offset = vector3(-1.0, -1.2, 0.25)},
    {offset = vector3(-0.7, -1.2, 0.25)},
    {offset = vector3(-0.4, -1.2, 0.25)},
}

Config.PigBoxOffset = {
    {offset = vector3(-0.8, -2.3, 0.0)},
    {offset = vector3(-0.8, -2.3, 0.55)},
    {offset = vector3(-0.8, -2.3, 1.1)},
    {offset = vector3(-0.8, -2.85, 0.0)},
    {offset = vector3(-0.8, -2.85, 0.55)},
}

Config.AppleBoxOffset = {
    {offset = vector3(0.7, -1.2, 0.05)},
    {offset = vector3(0.7, -1.2, 0.21)},
    {offset = vector3(0.7, -1.2, 0.37)},
    {offset = vector3(0.7, -1.2, 0.48)},
    {offset = vector3(0.7, -1.2, 0.59)},
}

Config.OrangeBoxOffset = {
    {offset = vector3(0.7, -2.2, 0.05)},
    {offset = vector3(0.7, -2.2, 0.21)},
    {offset = vector3(0.7, -2.2, 0.37)},
    {offset = vector3(0.7, -2.2, 0.48)},
    {offset = vector3(0.7, -2.2, 0.59)},
}

-- Selling
Config.MinTime = 5 -- Expressed in the hour of day (7 = 7am, 13 = 1pm)
Config.MaxTime = 17 -- Expressed in the hour of day (7 = 7am, 13 = 1pm)

Config.MerchantBlipColor = 2

-- Config.FruitMerchantCoords = vector4(2512.8772, 4952.7339, 43.6853, 100.0988)
Config.FruitMerchantCoords = vector4(1789.4849, 4592.0732, 36.6830, 190.5569)
Config.SellPedSprite = 52
Config.SellPedModel = 'cs_old_man2'

-- Config.MeatMerchantCoords = vector4(2512.8772, 4952.7339, 43.6853, 100.0988)
Config.MeatMerchantCoords = vector4(963.6677, -2107.1184, 30.4633, 100.2187)
Config.MeatSellPedSprite = 52
Config.MeatSellPedModel = 'csb_chef'

Config.ChickenSellPrice = 25
Config.CowSellPrice = 35
Config.PigSellPrice = 20
Config.MilkSellPrice = 15
Config.AppleSellPrice = 25
Config.OrangeSellPrice = 30

SellPlantPrice = {
    {item = 'tomato', price = 85},
    {item = 'cabbage', price = 75},
    {item = 'pumpkin', price = 70},
    {item = 'mushroom', price = 30},
    {item = 'wheat', price = 45},
}

Config.PlotRegenTime = 200 -- in minutes (this is the timer until the apples, oranges etc resets and you can interact with them again)


-- Fruit picking
Config.FruitBoxSprite = 478
Config.FruitsPerTree = 3

Config.OrangeTreeBlipCoord = vector3(2100.7073, 4855.8428, 41.2024)
Config.OrangeTreeBlipCoordSprite = 270
Config.FruitBoxDropKey = 52

Config.OrangeTree = {
    {coords = vector3(2083.5461, 4852.2129, 41.9267)},
    {coords = vector3(2097.9065, 4841.5806, 41.6721)},
    {coords = vector3(2118.0273, 4841.6055, 41.5652)},
    {coords = vector3(2122.2754, 4861.0273, 41.1088)},
    {coords = vector3(2145.9148, 4867.1484, 40.6898)},
    {coords = vector3(2123.4907, 4883.8271, 40.8859)},
    {coords = vector3(2102.2217, 4878.2090, 41.0646)},
    {coords = vector3(2060.6858, 4843.0156, 41.8497)},
    {coords = vector3(2064.1694, 4820.0112, 41.8303)},
    {coords = vector3(2086.6577, 4825.4263, 41.5900)},
    {coords = vector3(2316.3662, 5023.0181, 43.2977)},
    {coords = vector3(2329.8904, 5036.9355, 44.4203)},
    {coords = vector3(2341.3801, 5035.2676, 44.3373)},
    {coords = vector3(2330.5054, 5022.3564, 42.9704)},
    {coords = vector3(2316.8284, 5009.4658, 42.5537)},
    {coords = vector3(2304.7952, 4997.6152, 42.3384)},
    {coords = vector3(2330.7666, 5007.2842, 42.3450)},
    {coords = vector3(2343.1177, 5022.4561, 43.4962)},
    {coords = vector3(2356.6716, 5020.6250, 43.8605)},
    {coords = vector3(2344.8286, 5008.3691, 42.7652)},
    {coords = vector3(2331.9026, 4997.0117, 42.1458)},
    {coords = vector3(2317.9473, 4984.9653, 41.8093)},
    {coords = vector3(2335.8994, 4975.6362, 42.6122)},
    {coords = vector3(2349.0010, 4989.3730, 43.0395)},
    {coords = vector3(2360.5403, 5001.8145, 43.3952)},
    {coords = vector3(2369.8223, 5010.6938, 44.3452)},
    {coords = vector3(2376.0703, 5016.2876, 45.3667)},
    {coords = vector3(2378.0593, 5003.8711, 44.6562)},
    {coords = vector3(2362.0183, 4989.4292, 43.3561)},
    {coords = vector3(2349.4980, 4976.3252, 42.7850)},
    {coords = vector3(2362.0217, 4976.7930, 43.2530)},
    {coords = vector3(2373.6772, 4989.0000, 43.9875)},
    {coords = vector3(2389.1765, 5004.7515, 45.7094)},
    {coords = vector3(2390.3081, 4992.8550, 45.2204)}
}

Config.AppleTreeBlipCoord = vector3(2365.1353, 4734.7568, 33.5333)
Config.AppleTreeBlipCoordSprite = 76

Config.AppleTree = {
    {coords = vector3(2328.0435, 4771.2559, 36.0605)},
    {coords = vector3(2325.2114, 4761.5234, 36.0554)},
    {coords = vector3(2324.2571, 4747.7178, 36.0586)},
    {coords = vector3(2338.9819, 4741.4814, 35.1231)},
    {coords = vector3(2083.5461, 4852.2129, 41.9267)},
    {coords = vector3(2343.6653, 4755.1772, 34.7957)},
    {coords = vector3(2339.2083, 4766.7378, 35.1749)},
    {coords = vector3(2350.0676, 4734.3735, 34.8110)},
    {coords = vector3(2353.1648, 4760.4438, 34.3735)},
    {coords = vector3(2358.7092, 4724.0088, 34.5733)},
    {coords = vector3(2364.4055, 4729.5811, 34.2037)},
    {coords = vector3(2374.6145, 4734.6138, 33.7256)},
    {coords = vector3(2386.6438, 4736.6543, 33.2757)},
    {coords = vector3(2386.5947, 4724.8667, 33.6240)},
    {coords = vector3(2383.1599, 4713.6377, 33.6455)},
    {coords = vector3(2381.7883, 4701.1211, 33.9402)},
    {coords = vector3(2390.3542, 4691.4136, 33.8917)},
    {coords = vector3(2404.0225, 4703.7271, 33.3969)},
    {coords = vector3(2412.4866, 4707.0977, 33.0048)},
    {coords = vector3(2402.1277, 4688.5698, 33.6740)},
    {coords = vector3(2406.4783, 4676.9487, 33.9680)},
    {coords = vector3(2421.8218, 4686.9009, 33.6977)},
    {coords = vector3(2419.3696, 4673.7778, 33.8820)},
    {coords = vector3(2433.8579, 4678.5244, 33.3889)},
    {coords = vector3(2423.8062, 4659.2612, 33.4877)},
    {coords = vector3(2443.0730, 4671.9673, 33.3347)}
}

Config.BoxPickup = {
    {
        coords = vector3(2130.1726, 4827.4360, 41.45),
        heading = 0.0
    },
    {
        coords = vector3(2349.7798, 4743.2808, 34.7076),
        heading = 0.0
    },
}

-- Mushroom forest

Config.BasketPickup = {
    {
        coords = vector3(2438.7488, 4982.8179, 46.67),
        heading = 0.0
    },
}
Config.MushroomBasketSprite = 52

Config.MushroomSpot = vector3(1154.5820, 4584.5474, 74.6388)
Config.MushroomBlipSprite = 78
Config.MushroomItem = 'mushroom'
Config.MushromBasketDropKey = 52

-- Wheat farming
Config.WheatBlipSprite = 682
Config.WheatPed = vector4(2497.1975, 4974.1118, 43.4117, 240.1355)
Config.TractorModel = 'tractor2'
Config.TractorSpawn = vector4(2507.8076, 4956.2383, 44.6616, 324.1257)
Config.DeleteTractorCoords = vector3(2507.8076, 4956.2383, 44.6616)
Config.QueueResetTimer = 5000 -- Time in seconds before the queue automatically resets

Config.TruckModel = 'hauler'
Config.TruckSpawn = vector4(2399.5388, 4976.7075, 45.3523, 136.8794)

Config.TrailerModel = 'trflat'
Config.TrailerSpawn = vector4(2408.5701, 4986.2300, 46.1876, 134.1131)
Config.DeleteTruckAndTrailer = vector3(2408.5701, 4986.2300, 46.1876)
Config.DeleteVehicleKey = 47

Config.WheatDestoryedUntilHayCreated = 4
Config.WheatDestoryedUntilPileCreated = 2

Config.Plower = vector4(2489.2312, 4811.6992, 34.9102, 200.0)


Config.DetatchPlowerKey = 52

Config.BailerMachine = vector4(2474.8169, 4820.8535, 34.0, 261.0441)
Config.DetatchBailerKey = 52

Config.ReturnTruckPosition = vector3(2409.1018, 4985.4966, 46.1542)
Config.GiveItemOrMoney = false -- true to giveitem and false to give money
Config.PaymentPerHaybale = 75
Config.GiveHaybaleItem = 'wheat'



Config.BlipsSprite = 285
Config.WheatFarming = {
    {
        coords = vector3(2582.1318, 4799.1855, 33.6477),
        width = 30,
        height = 52,
        jump = 3,
        model = 'prop_veg_crop_05',
    },
}


---------------- Planting System

Config.OutOfFocusKey = 52  -- Q by default
Config.ClosePlantUIKey = 177 -- ESC/BACKSPACE by default
Config.GrowthUpdate = 360 -- Time it takes to update plant, in seconds
Config.PlantFallbackRate = 10 -- The multiplier(%) the plants will get if the plants are not well taken care of
Config.DecayTime = 48 -- in hours (the time before the plants will disapear)
Config.PlantationBlipSprite = 140
Config.PlantationBlipColor = 2

Config.Zones = {
	{
		Coords = vector3(1954.7167, 4796.1392, 43.5442),
		Plant = {'pumpkin_seed', 'cabbage_seed'}, -- Types of plants that will be affected in this zone
        Distance = 30.0, -- The area of effect
        Multiplier = 100, -- The growthrate inside the zone
	},
    {
		Coords = vector3(1918.5490, 4766.2651, 42.8743),
		Plant = {'tomato_seed'}, -- Types of plants that will be affected in this zone
        Distance = 30.0, -- The area of effect
        Multiplier =  50, -- The growthrate inside the zone
	}
}


Config.Plants = { -- Create seeds for drugs
    [fusion_builder_container hundred_percent="yes" overflow="visible"][fusion_builder_row][fusion_builder_column type="1_1" background_position="left top" background_color="" border_size="" border_color="" border_style="solid" spacing="yes" background_image="" background_repeat="no-repeat" padding="" margin_top="0px" margin_bottom="0px" class="" id="" animation_type="" animation_speed="0.3" animation_direction="left" hide_on_mobile="no" center_content="no" min_height="none"]['cabbage_seed'] = {
        Title = 'Cabbage', -- Main name header of the ui
        Image = 'cabbage.png', -- Image of the plant
        Color = '125, 224, 18', -- In RBG sequence
        PlantStages = {
            first = {"prop_veg_crop_03_cab", -1.2},
            second = {"prop_veg_crop_03_cab", -1.13},
            third = {"prop_veg_crop_03_cab", -1.08}
        },
        Product = 'cabbage', -- Item the plant is going to give
        SeedChance = 50, -- Percent of getting the seed
    },
    ['tomato_seed'] = {
        Title = 'Tomato', -- Main name header of the ui
        Image = 'tomato.png', -- Image of the plant
        Color = '255, 0, 0', -- In RBG sequence
        PlantStages = {
            first = {"prop_veg_crop_04_leaf", -1.25},
            second = {"prop_veg_crop_02", -1.3},
            third = {"prop_veg_crop_01", -1.65}
        },
        Product = 'tomato', -- Item the plant is going to give
        SeedChance = 50, -- Percent of getting the seed
    },
    ['pumpkin_seed'] = {
        Title = 'Pumpkin', -- Main name header of the ui
        Image = 'pumpkin.png', -- Image of the plant
        Color = '216, 182, 31', -- In RBG sequences
        PlantStages = {
            first = {"prop_veg_crop_03_pump", -1.2},
            second = {"prop_veg_crop_03_pump", -1.13},
            third = {"prop_veg_crop_03_pump", -1.08}
        },
        Product = 'pumpkin', -- Item the plant is going to give
        SeedChance = 50, -- Percent of getting the seed
    }
}

Config.PlantWater = {
    {
        name = 'water_bottle', -- Item 
        procent = 10 -- The procentage gain when used
    }
}

Config.PlantFood = {
    {
        name = 'fertilizer', -- Item 
        procent = 15 -- The procentage gain when used
    }
}


-------------- Duster plane

Config.DusterPed = vector4(2137.8948, 4797.0806, 40.1307, 19.9516)
Config.BlipsSpritePlane = 423
Config.DusterPlaneSpawn = vector4(2130.0530, 4808.4312, 41.5390, 114.8225)
Config.PlaneModel = 'duster'

Config.SmokeParticle = 'veh_exhaust_tug' -- Smoke particles. Don't touch if you don't know what you are doing
Config.SmokeParticleCollection = 'core' -- Smoke particles. Don't touch if you don't know what you are doing

Config.FertilizerKey = 38 -- The button held to fertilize with a duster plane
Config.DusterFertilizerPercent = 2 -- The procent added the plants when flying over with a duster, each second. 


--------------------- Sprinkler System

Config.SprinklerMissionCost = 200
Config.SprinklerMissionPedCoords = vector4(1862.9457, 4756.8711, 38.0596, 285.7766)

Config.SprinklerParticle = 'ent_amb_sprinkler_golf' -- Smoke particles. Don't touch if you don't know what you are doing
Config.SprinklerParticleCollection = 'core' -- Smoke particles. Don't touch if you don't know what you are doing

Config.SprinklerWaterPercent = 4 -- Percent of water added to the crops every 5 seconds

Config.SprinklerKey = 38 -- Key to turn on/off sprinklers
Config.SprinklerTap = vector3(1869.80, 4764.4, 40.8)
Config.WaterAmount = 1.5  -- Time it takes to remove one percent from a water tank, in seconds. (recommended to keep this low)

Config.SprinklerZones = {
    {
        coords = vector3(1958.2434, 4796.5186, 43.4137),
        radius = 100.0,
    }
}

Config.Sprinkler = {
    {coords = vector4(1957.6975, 4793.0957, 43.4871, 0.3127)},
    {coords = vector4(1951.1198, 4799.4526, 43.7209, 305.6415)},
    {coords = vector4(1943.9862, 4792.6484, 43.8769, 342.4697)},
    {coords = vector4(1958.8672, 4807.2622, 43.7312, 273.0265)},
    {coords = vector4(1975.7673, 4797.0278, 42.8512, 98.2398)},
    {coords = vector4(1963.9642, 4812.1055, 43.6583, 108.7462)},
    {coords = vector4(1947.7684, 4783.2031, 43.4333, 117.3367)},
    {coords = vector4(1941.7429, 4804.2227, 44.0410, 352.6821)},
    {coords = vector4(1952.1340, 4814.2104, 43.9739, 280.9480)},
    {coords = vector4(1954.9241, 4776.8193, 43.0019, 122.6492)},

    {coords = vector4(1921.0459, 4786.7329, 43.6341, 295.1524)},
    {coords = vector4(1914.1855, 4780.5313, 43.5516, 263.9591)},
    {coords = vector4(1907.1383, 4774.6187, 43.3814, 258.2081)},
    {coords = vector4(1900.6503, 4769.0356, 43.1415, 285.9190)},
    {coords = vector4(1954.9241, 4776.8193, 43.0019, 280.6492)},

    {coords = vector4(1926.4965, 4780.7241, 43.2958, 110.6730)},
    {coords = vector4(1919.7334, 4774.6265, 43.2409, 146.0393)},
    {coords = vector4(1912.9592, 4768.6636, 43.1607, 124.6868)},
}



-- Cow Farming
Config.BucketPosition = vector3(2529.2451, 4985.0039, 43.8177)
Config.BucketSprite = 106


Config.CowBlipCoord = vector3(2180.0042, 4969.1138, 41.3350)
Config.CowBlipCoordSprite = 237
Config.CowSpawns = {
    {coords = vector4(2180.0042, 4969.1138, 41.3350, 81.0)},
    {coords = vector4(2171.4648, 4966.6680, 41.3585, 100.0)},
    {coords = vector4(2168.7805, 4956.0381, 41.3921, 200.0)},
    {coords = vector4(2179.3315, 4954.8296, 41.3976, 270.0)},
    {coords = vector4(2170.5266, 4979.5410, 41.3392, 140.0)},
    {coords = vector4(2176.7180, 4985.7119, 41.3186, 41.0)},
    {coords = vector4(2181.1411, 4974.3359, 41.3617, 298.9)},
    {coords = vector4(2176.8765, 4974.6162, 41.4029, 112.0)},
}
Config.CowWander = false

-- Pig Farming

Config.PigBlipCoord = vector3(2373.5452, 5054.3926, 46.4446)
Config.PigBlipCoordSprite = 237

Config.PigSpawns = {
    {coords = vector4(2377.4158, 5049.6787, 46.4446, 319.5156)},
    {coords = vector4(2377.2473, 5055.5977, 46.4447, 27.4158)},
    {coords = vector4(2373.0847, 5052.7290, 46.4446, 147.9144)},
    {coords = vector4(2377.8630, 5049.2437, 46.4446, 262.5440)},
    {coords = vector4(2380.8552, 5057.8828, 46.4446, 28.3530)},
    {coords = vector4(2382.0322, 5054.3013, 46.4446, 214.6392)},
    {coords = vector4(2382.4585, 5048.7676, 46.4311, 229.4013)},
    {coords = vector4(2378.7344, 5045.9956, 46.4405, 120.3328)},
}
Config.PigWander = true

Config.ChickenBlipCoord = vector3(2300.8569, 4943.7490, 41.4126)
Config.ChickenBlipCoordSprite = 237
Config.ChickenKeyCooldown = 3000 -- in ms

Config.ChickenSpawns = {
    {coords = vector4(2299.7083, 4942.1216, 41.4239, 198.8404)},
    {coords = vector4(2304.2993, 4942.6157, 41.3787, 263.2820)},
    {coords = vector4(2301.9905, 4940.2432, 41.4175, 110.8972)},
    {coords = vector4(2303.8037, 4942.1626, 41.3690, 308.2788)},
    {coords = vector4(2308.4141, 4936.0845, 41.4150, 62.3557)},
    {coords = vector4(2307.6973, 4934.3286, 41.4150, 175.2880)},
    {coords = vector4(2308.5029, 4934.2661, 41.4150, 303.8631)},
    {coords = vector4(2310.0225, 4933.4600, 41.4115, 226.1542)},
}


-- Player Order System

Config.FruitStandPos = vector4(2567.4797, 5085.0010, 43.5, 200.6681)
Config.FruitStandProp = 'prop_fruitstand_b'



-- XP System
Config.XPMultiplier = 50.0 -- The amount of xp gained when doing tasks

Config.IterateTime = 100 -- This should never be below 90 and not recommended to be above 200.
Config.ServerWaitTime = 100 -- In miliseconds (time it takes to open the ui, recommended to keep this above 60 depending on how many resources your server has.)

-------- Shop ui

Config.Shop = {
    {
        description = 'Grapeseed Orangetree Farm',
        info = 'A newly grown orangetree farm just beside Grapeseed Airport',
        price = 900,
        type = 'orangetree',     -- DONT TOUCH
        img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024485625568710706/unknown.png',
        level = 0.0
    },
    {
        description = 'Grapeseed Appletree Farm',
        info = 'A newly grown appletree farm just beside Grapeseed Airport',
        price = 990,
        type = 'appletree',     -- DONT TOUCH
        img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024447970168549406/unknown.png',
        level = 1.0
    },
    {
        description = 'Chicken Pen',
        info = 'A classic, small chicken pen to keep your chickens',
        price = 1500,
        type = 'chicken',     -- DONT TOUCH
        img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024732500557303828/unknown.png',
        level = 1.0
    },
    {
        description = 'Cow Field',
        info = 'A large and comfortable cow farm, a place to get some milk and beef!',
        price = 2500,
        type = 'cow',    -- DONT TOUCH
        img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024732100345208892/unknown.png',
        level = 1.5
    },
    {
        description = 'Pig Pen',
        info = 'A dirty enclosure just beside the farmhouse in Grapeseed. Go slay some pigs och get some bacon!',
        price = 2500,
        type = 'pig',     -- DONT TOUCH
        img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024732749648642128/unknown.png',
        level = 1.5
    },
    {
        description = 'Mushroom Forest',
        info = 'A really good mushroom spot in the northern forests of Los Santos',
        price = 3500,
        type = 'mushroom',     -- DONT TOUCH
        img = 'https://cdn.discordapp.com/attachments/926920006065877042/1045879581296558140/image.png',
        level = 2.0
    },
    {
        description = 'Wheat Field',
        info = 'A dense wheat field in Grapeseed',
        price = 8000,
        type = 'wheat',     -- DONT TOUCH
        img = 'https://cdn.discordapp.com/attachments/926920006065877042/1045901889004388454/image.png',
        level = 2.0
    },
    {
        description = 'Plantation Field',
        info = 'A really lucrative and efficient plantation field for multiple kinds of vegetables',
        price = 8000,
        type = 'plantation',     -- DONT TOUCH
        img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024733000753229834/unknown.png',
        level = 2.5
    },
    {
        description = 'Duster Plane Upgrade',
        info = 'A highly efficient and precise way to fertilize your valuable crops',
        price = 9000,
        type = 'duster',     -- DONT TOUCH
        img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024735883804561438/unknown.png',
        level = 3.5
    },
    {
        description = 'Sprinkler Upgrade',
        info = 'A highly efficient way to water your crops',
        price = 9000,
        type = 'sprinkler',     -- DONT TOUCH
        img = 'https://cdn.discordapp.com/attachments/926920006065877042/1024733326549987378/unknown.png',
        level = 4.0
    },
}

Strings = { -- Translation
    ["SellTruckTip"] = "You can now make your way to the various merchants marked with blips on the map",
    ["SellTruckTip2"] = "If you cannot see the blips you are most likely working on non work hours.",
    ["SellTruckTip3"] = "Grab the products from within the truck to interact with the merchants.",
    ["AfterFruitPickupTip"] = "You can now make your way to the selltruck if you wish to sell your goods at their current state, or you could keep on farming.",
	["CannotSell"] = "You cannot sell this item at this merchant!",
	["Waypoint"] = "Follow your waypoint",
    ["ReturnTrailer"] = "When you feel like you are done, you can return the truck and trailer at the designated blip",
    ["ReturnTractor"] = "When you feel like you are done, you can return the tractor at the designated waypoint",
    ["ChickenTip"] = "The chicken pen can be seen on your map, try to catch them. You can later sell them at the selltruck",
    ["PigTip"] = "The pigs are now marked on your minimap. Kill them and collect their bodies. You can later sell them using the selltruck",
    ["MushroomTip"] = "The mushroom basket is now marked on the map. Use the basket to collect mushrooms in the mushrooms forest marked on your map!",
	["NotEnoughMoney"] = "You do not have enough money to start this mission",
	["Refilling"] = "Refilling sprinkler system",
    ["Refilling2"] = '%s percent Refilled',
    ["EmptyWatercrate"] = "The watercrate is empty, you can now turn on the sprinkler system",
    ["RefillingCrate"] = "Refilling water crate",
    ["ReturnBack"] = 'Return back to the sprinkler system',
    ["GetStuff"] = 'You need to get your hands on some seed, fertilizer and water to be able',
    ["PlantStuff"] = "To be able to plant anything on the plantation fields",
    ["UiToolTip"] = "Use eye-target to interact with your plants! Then press Q to enable mouse on the UI",
    ["GetXp"] = "You gained %s XP",
    ["DeleteVehicle"] = "[G] Delete Vehicle",
    ["CowAdded"] = "The cow body has been added to the truck",
    ["PigAdded"] = "The pig body has been added to the truck",
    ["MilkAdded"] = "The milk have been added to the truck",
    ["MushroomTip"] = "Now you can go to the mushroom forest and pick your mushrooms! When you are done you can press Q to drop your basket.",
    ["TreeTip"] = "Now you can go up and interact with the fruit trees! When you are finished picking your fruit, press Q to drop the box and pickup it contents",
    ["ApplesAdded"] = "The apples have been added to the truck!",
    ["OrangesAdded"] = "The oranges have been added to the truck!",
    ["TractorTip"] = "Hop into the tractor and make your way down to the wheat fields",
    ["TractorTip2"] = "Attach the plower to the tractor first, you can then detach the plower by pressing Q",
    ["TractorTip3"] = "Attach the bailer by pressing E, when the tractor is near it.",
    ["CannotFitHay"] = "You cannot fit more haybales on the truck",
    ["CannotPlant"] = "You cannot plant here",
    ["NotProperZone"] = "You are not in the proper plantation zone",
    ["NotAuthorized"] = "You are not authorized to plant!",
    ["NoFertilizer"] = 'You do not have any fertilizer',
    ["NoWater"] = 'You have no water!',
    ["PlantNotReady"] = 'The plant is not ready to be harvested',
    ["NoWaterLeft"] = 'There is no water left',
    ["Sold"] = 'You sold %s %s',
    ["HaySold"] = 'You have sold %s haybayles',
    ["FruitMerchant"] = 'Fruit Merchant',
    ["DeleteBlip"] = 'Truck return location',
	["MeatMerarchant"] = 'Meat Merchant',
    ["OrangeTree"] = 'Orangetree Farm',
    ["PickOranges"] = '[E] Pick Oranges',
    ["AppleTree"] = 'Appletree Farm',
    ["PickApples"] = '[E] Pick Apples',
    ["CowFarm"] = 'Cow Farm',
    ["ChickenPen"] = 'Chicken Pen',
    ["PigFarm"] = 'Pig Farm',
    ["MushroomForest"] = 'Mushroom Forest',
    ["MushroomBasket"] = 'Mushroom Basket',
    ["PickBasket"] = '[E] Pickup Basket',
    ["PlantationField"] = 'Plantation Field',
    ["DusterPlane"] = 'Duster Plane',
    ["SpawnDusterPlane"] = 'Spawn Duster Plane',
    ["StartMission"] = 'Start Mission',
    ["FruitBox"] = 'FruitBox',
    ["PickBox"] = '[E] Pickup Box',
    ["DeleteSelltruck"] = '[G] Delete Selltruck',
    ["Selltruck"] = 'Selltruck',
    ["SpawnSelltruck"] = 'Spawn Sell Truck',
    ["MilkCow"] = 'Milk Cow',
    ["WheatStart"] = 'Start Working',
    ["PickMushroom"] = '[E] Pick Mushroom',
    ["PickupBody"] = 'Pickup Body',
    ["Catch"] = '[E] To Catch',
    ["FarmingField"] = 'Farming Field',
    ["Milking"] = 'Milking Cow',
    ["HayTrailer"] = 'Haybale Trailer',
    ["PickingMushroom"] = 'Picking Mushroom',
    ["MushroomPicked"] = 'You picked an mushroom',
    ["PickingOrange"] = 'Picking Orange',
    ["OrangePicked"] = 'You picked an orange',
    ["NoOrangesLeft"] = 'There are no more oranges left',
    ["PickingApple"] = 'Picking Apple',
    ["ApplePicked"] = 'You picked an apple',
    ["NoApplesLeft"] = 'There are no more apples left',
    ["NoOrangesApples"] = 'There are no oranges or apples in the box',
    ["PickupHay"] = 'Pickup Haybale',
    ["SellHay"] = '[E] Sell Haybales',
    ["AreaNotClear"] = 'The spawn area it not clear!',
    ["NotWhitelist"] = 'You are not working as the required job',
    ["Shop"] = 'Open Farming Shop',
    ["SomeoneElseUseing"] = 'Someone else is currently wheat harvesting, wait for your turn!',
    ["StandBlip"] = 'Farming Order Stand',
    ["SomeoneElseUseing"] = 'Someone else is currently wheat harvesting, wait for your turn!',
    ["PlaceOrder"] = 'Place an Order', 
    ["Cooldown"] = 'Farming cooldown Active, timeleft: %s hours',   
    ["PlantUI"] = 'Check plant status',   
    ["Laptop"] = 'Farming Laptop',  
    ["PressTrailer"] = '[E] load up haybale',
    ["WheatBlip"] = 'Start Wheat Farming',
    ["DontOwnPlant"] = 'You are not the owner of this plant!',
    ["TurnOnSprinkler"] = '[E] Turn on Sprinkler',
    ["TurnOffSprinkler"] = '[E] Turn off Sprinkler',
    ["WaterLeft"] = 'Water left: ~r~',
    ["WaterLeft2"] = '~s~/100%',
    ["MeatMerchant"] = 'Meat Merchant',
    ["Sell"] = 'Sell',
    ["PickupChicken"] = 'Pickup Chickenmeat',
    ["PickupCow"] = 'Pickup Cowmeat',
    ["PickupMilk"] = 'Pickup Milk',
    ["PickupPig"] = 'Pickup Pigmeat',
    ["PickupApple"] = 'Pickup Applebox',
    ["PickupOrange"] = 'Pickup Orangebox',
}
[/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]

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