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G4 Addiction

Original price was: 41.09 €.Current price is: 22.83 €.

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GR4CKA Enhanced Drug System – Offering complete customization and control, this system lets server owners craft a dynamic and realistic drug experience for players.

The FiveM Drug Addiction System runs smoothly with minimal dependencies, requiring only oxmysql and either ESX or QBCore. It is fully optimized for reliable performance.

🌿 Customizable Drugs: Adjust drug potency, effects, and addiction probabilities for a tailored server experience.
⚖️ Dynamic Strength Accumulation: Drugs interact to create evolving highs and lows, making each experience unique.
💉 Overdose Mechanics: Push the limits and risk overdosing, adding challenge and tension.
🚨 Addiction Alerts: Notify players with addiction updates through an engaging UI and visual indicators.
🔄 Dose Dependency: Players must manage their doses carefully to avoid withdrawal symptoms.
👁️ Immunity Display: A UI shows current drug immunity for informed decision-making.
🌡️ Medicine System: Create custom medicines to treat addictions and give players ways to recover.
🎬 Custom Drug Animations: Choose from syringe, smoking, sniffing, or pill-taking animations for an immersive experience.
🔧 Advanced Configuration: Fine-tune health, effects, speed, and other settings to fully customize gameplay.
🏃 Impairments: Addiction leads to gameplay impairments like distorted vision and no sprinting, adding realism.

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FiveM Drug Addiction Script
G4 Addiction
41.09  Original price was: 41.09 €.22.83 Current price is: 22.83 €.

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Config file

Config = {}

Config.DrugImmunity = 100 -- how much the player can withstand the drug acting at the same time (drugStrength)

Config.UsableDrugs = {
    ["marijuana"] = {
        label = "Marijuana",
        animation = 'smoke', -- (smoke/syringe/sniff/pill)
        drugStrength = 30, -- this amount is being removed from immunity of player for effect duration time
        healthEffects = {
            armour = 10,
            health = -10
        },
        addiction = {
            chance = 100, -- 0-100%
            time = 60 -- time until drug wears out and you need other dose (in minutes)
        },
        effect = {
            duration = 30, -- in seconds
            screenFX = "DefaultFlash",
            speedMultiplier = 1.0, -- from 1.0 to 1.49
            walkingStyle = "MOVE_M@DRUNK@SLIGHTLYDRUNK",
            cameraShakeIntensity = 1.0,
        }
    },
    ["cocaine"] = {
        label = "Cocaine",
        animation = 'sniff', -- (smoke/syringe/sniff/pill)
        drugStrength = 10, -- this amount is being removed from immunity of player for effect duration time
        healthEffects = {
            armour = 10,
            health = -10
        },
        addiction = {
            chance = 100,
            time = 60 -- time until drug wears out and you need other dose (in minutes)
        },
        effect = {
            duration = 30, -- in seconds
            screenFX = "DefaultFlash",
            speedMultiplier = 1.0, -- from 1.0 to 1.49
            walkingStyle = "MOVE_M@DRUNK@SLIGHTLYDRUNK",
            cameraShakeIntensity = 1.0,
        }
    },
    ["heroin"] = {
        label = "Heroin",
        animation = 'syringe', -- (smoke/syringe/sniff/pill)
        drugStrength = 5, -- this amount is being removed from immunity of player for effect duration time
        healthEffects = {
            armour = 10,
            health = -10
        },
        addiction = {
            chance = 0,
            time = 60 -- time until drug wears out and you need other dose (in minutes)
        },
        effect = {
            duration = 180, -- in seconds
            screenFX = "DefaultFlash",
            speedMultiplier = 1.0, -- from 1.0 to 1.49
            walkingStyle = "MOVE_M@DRUNK@SLIGHTLYDRUNK",
            cameraShakeIntensity = 1.0,
        }
    },
    ["mdma"] = {
        label = "MDMA",
        animation = 'pill', -- (smoke/syringe/sniff/pill)
        drugStrength = 5, -- this amount is being removed from immunity of player for effect duration time
        healthEffects = {
            armour = 10,
            health = -10
        },
        addiction = {
            chance = 0,
            time = 60 -- time until drug wears out and you need other dose (in minutes)
        },
        effect = {
            duration = 180, -- in seconds
            screenFX = "DefaultFlash",
            speedMultiplier = 1.0, -- from 1.0 to 1.49
            walkingStyle = "MOVE_M@DRUNK@SLIGHTLYDRUNK",
            cameraShakeIntensity = 1.0,
        }
    },
}

Config.Medication = {
    ["marijuana_cure"] = {'marijuana'},
    ["universal_cure"] = {'marijuana', 'cocaine', 'heroin' , 'mdma'}
}

Config.Translations = {
    notification_header = "Dikkat",
    overdose_text = "Şu anda",
    overdose_highlighted_text = "Aşırı Dozda",
    overdose_description = "Vücudunuz aldığınız ilaç miktarıyla başa çıkamadı...",
    addiction_text = "Şu anda",
    addiction_description = "İlacın vücuttaki miktarı azaldıkça, kendinizi kötü hissedeceksiniz; bağımlılıktan kurtulmak için doğru türde bir tedavi almanız gerekiyor.",    
}

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