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Script QBCore

Medicamentos básicos (qbCore)

El precio original era: $65.99.El precio actual es: $36.99.

-44%

Core Drugs es un guión de drogas FiveM donde los jugadores cultivan plantas, las procesan en drogas con hasta 14 efectos y las consumen o las venden.

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Medicamentos básicos
Medicamentos básicos (qbCore)
$65.99 El precio original era: $65.99.$36.99El precio actual es: $36.99.

Detalles del producto

Framework
QBCore
Tipo de recurso
Script
Creador / Marca
Centro
Archivos incluidos
1 archivo descargable

Detalles de la compra

Formato de descarga
ZIP

Compatible con qbCORE

Resumen

Cultiva plantas medicinales, procésalas y consúmelas o vendételas. Todo en un solo lugar con una interfaz intuitiva y animaciones y efectos de alta calidad. Puedes crear drogas, plantas medicinales y añadir hasta 14 efectos a una sola droga. Los efectos varían desde visuales hasta beneficiosos.

https://streamable.com/0iekr2

Características

  • Plantas en crecimiento
  • Crear drogas tú mismo
  • Tablas de procesamiento
  • Zonas de velocidad de crecimiento
  • Vender drogas a NPC
  • Consumir animaciones
  • Diferentes tipos de plantas
  • Interfaz de usuario moderna

Dependencias

  • ESX

Personalización

Apoyo

Si el script no funciona correctamente o no sabes cómo configurarlo correctamente, con gusto te ayudaré (quizás incluso agregue algunas funciones sugeridas interesantes).

Configuración:

Config = {

OnlyZones = false, — Allow drug growth only in defined zones
GlobalGrowthRate = 10, — In how many seconds it takes to update the plant (At 100% rate plant will grow 1% every update)
DefaultRate = 10, — Plants planted outside zone default growth rate percentage
WeightSystem = true, — Using ESX Weight System

Zones = {

{
Coords = vector3(1854.1574707031,4907.66015625,44.745887756348),
Radius = 100.0,
GrowthRate = 30.0,
Display = true,
DisplayBlip = 469, — Select blip from (https://docs.fivem.net/docs/game-references/blips/)
DisplayColor = 2, — Select blip color from (https://docs.fivem.net/docs/game-references/blips/)
DisplayText = ‘Weed Zone’,
Exclusive = {‘weed_lemonhaze_seed’} — Types of drugs that will be affected in this are.
}

},

PlantWater = {
[‘water’] = 10 — Item and percent it adds to overall plant water
},

PlantFood = {
[‘fertilizer’] = 15 — Item and percent it adds to overall plant food
},

Plants = { — Create seeds for drugs

[‘weed_lemonhaze_seed’] = {
Label = ‘Lemon Haze’, —
Type = ‘weed’, — Type of drug
Image = ‘weed.png’, — Image of plant
PlantType = ‘plant1’, — Choose plant types from (plant1, plant2, small_plant) also you can change plants yourself in main/client.lua line: 2
Color = ‘122, 232, 19’, — Main color of the plant rgb
Produce = ‘weed_lemonhaze’, — Item the plant is going to produce when harvested
Amount = 3, — The max amount you can harvest from the plant
SeedChance = 50, — Percent of getting back the seed
Time = 3000 — Time it takes to harvest in miliseconds
},
[‘coca_seed’] = {
Label = ‘Coca Plant’, —
Type = ‘cocaine’, — Type of drug
Image = ‘coca.png’, — Image of plant
PlantType = ‘plant2’, — Choose plant types from (plant1, plant2, small_plant) also you can change plants yourself in main/client.lua line: 2
Color = ‘255, 255, 255’, — Main color of the plant rgb
Produce = ‘coca’, — Item the plant is going to produce when harvested
Amount = 3, — The max amount you can harvest from the plant
SeedChance = 50, — Percent of getting back the seed
Time = 3000 — Time it takes to harvest in miliseconds
}

},

ProcessingTables = { — Create processing table

[‘cocaine_processing_table’] = {

Label = ‘Cocaine’,
Model = ‘bkr_prop_coke_table01a’, — Exanples: bkr_prop_weed_table_01a, bkr_prop_meth_table01a, bkr_prop_coke_table01a
Color = ‘255, 255, 255’, — Color in RGB
Item = ‘cocaine’, — Processed item
Time = 10, — Time in seconds to process 1 item
Ingrediants = {
[‘coca’] = 3,
[‘fuel’] = 1
}

}

},

Drugs = { — Create you own drugs

[‘weed_lemonhaze’] = {

Label = ‘Lemon Haze’,
Animation = ‘blunt’, — Animations: blunt, sniff, pill
Time = 30, — Time is added on top of 30 seconds
Effects = { — Effects: runningSpeedIncrease, infinateStamina, moreStrength, healthRegen, foodRegen, drunkWalk, psycoWalk, outOfBody, cameraShake, fogEffect, confusionEffect, whiteoutEffect, intenseEffect, focusEffect
‘intenseEffect’,
‘healthRegen’,
‘moreStrength’,
‘drunkWalk’
}

},
[‘cocaine’] = {

Label = ‘Cocaine’,
Animation = ‘sniff’, — Animations: blunt, sniff, pill
Time = 60, — Time is added on top of 30 seconds
Effects = { — Effects: runningSpeedIncrease, infinateStamina, moreStrength, healthRegen, foodRegen, drunkWalk, psycoWalk, outOfBody, cameraShake, fogEffect, confusionEffect, whiteoutEffect, intenseEffect, focusEffect
‘runningSpeedIncrease’,
‘infinateStamina’,
‘fogEffect’,
‘psycoWalk’
}

}

},

Dealers = {

{
Ped = ‘g_m_importexport_01’,
Coords = vector3(167.51689147949,6631.5473632813,30.527015686035),
Heading = 200.0,
Prices = {
[‘weed_lemonhaze’] = 10 — Item name and price for 1
}
}

},




Text = {
[‘planted’] = ‘Seed was planted!’,
[‘feed’] = ‘Plant was fed!’,
[‘water’] = ‘Plant was watered!’,
[‘destroy’] = ‘Plant was destroyed!’,
[‘harvest’] = ‘You harvested the plant!’,
[‘cant_plant’] = ‘You cant plant here!’,
[‘processing_table_holo’] = ‘~r~E~w~ Processing Table’,
[‘cant_hold’] = ‘You dont have space for this item!’,
[‘missing_ingrediants’] = ‘You dont have these ingrediants’,
[‘dealer_holo’] = ‘~g~E~w~ Sell drugs’,
[‘sold_dealer’] = ‘You sold drugs to dealer! +$’,
[‘no_drugs’] = ‘You dont have enough drugs’
}

}

— Only change if you know what are you doing!
function SendTextMessage(msg)

SetNotificationTextEntry(‘STRING’)
AddTextComponentString(msg)
DrawNotification(0,1)

–EXAMPLE USED IN VIDEO
–exports[‘mythic_notify’]:DoHudText(‘error’, msg)

end

 

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