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Body Damages V2 [ ESX / QBCore / STANDALONE ]

Original price was: $28.99.Current price is: $18.99.

34% Off

(6 customer reviews)

This is the second version of my Body Damages script, with new improvements, new graphical interface, including the old one and the classic version which was not released in the previous version and some more features.

Well, this script was developed for the Roleplay server to have a greater immersion with doctors.

However, this script can be used on any type of server, for example, ZUMBI servers, be creative.

It shows the player, the damage he has taken, what damage he has taken, if he is injured, shot, cuts, punches, drowning, run over, explosion, fall and much more.

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Graphic interface:

  • The script has 3 types of interface, you can choose which one you like best.
  • Template: new

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  • Template: classic

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  • Template: old

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  • The GUI template can be changed easily in Config.lua
  • You can set the position of the Body on the x, y screen the way you like it, if you like it centered, in the corner, higher or lower, place it the way you like it.
  • You can set the size of the GUI ‘scale’, but anything above 1.0 may look weird.
  • The entire interface can be translated easily in the configuration.
  • To access the information from the new and classic interface, it is necessary to press H to enable the focus (mouse) and thus be able to better visualize the information and press the keys.

Commands:

  • There are two commands, /health and /diag
  • /health – Shows your damage taken information.
  • /diag – Shows the damage taken information of the player next to you.
  • These two commands can be changed easily in Config.lua

Resources:

  • GUI information is reset once the player’s maximum health is restored.
  • The body image changes automatically if the ped is male or female.
  • To close the graphical interface, just type the command again or press ESC, DELETE, BACKSPACE or the right mouse button.
  • Indicates various injuries (bruises, gunshots, cuts and punches).

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  • Indicates the cause of death

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  • When eliminating a player, if enabled, the graphical interface will open automatically, showing the damage information of the player you eliminated.

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  • Upon dying, if enabled, it will have a flash effect on your screen for a few seconds.

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  • When taking damage, if enabled, will have a shake effect on the screen with each damage taken.

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Database:

  • Now this script has saved player diagnostics.
  • You can disable this function in Config.lua.
  • You can define how many diagnoses each player can have.
  • When exceeding the diagnosis limit, the script will remove the oldest diagnosis from the player and add the new one.
  • This is interesting, because in the medical roleplay, you can have medical files, data from the players in the hospital, for example.

Youtube Video DB

Display Damages:

  • The script has two types of display damages, a GTA own and a custom html.
  • GTA – Using this display, the resmon will be a little high, but it doesn’t affect the FPS.
  • Custom HTML – Using this display, you will have a lower resmon, it doesn’t affect FPS.
  • You can choose what you like best.

Display damages – GTA

  • You can set the color you want, or leave it in RGB mode
  • You can choose some types of display that you want to display on the screen.

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Display damages – Custom HTML

  • You can set the color you want, or leave it in RGB mode
  • You can choose some types of display that you want to display on the screen.

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  • When eliminating a player/ped, “DEAD” appears on the display, this option can be deactivated in Config.lua

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  • Resmon Display damage – GTA

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  • Resmon Display damages – Custom HTML

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  • Resmon idle and taking some damage

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