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Flashbang script
Original price was: 19.75 €.6.28 €Current price is: 6.28 €.
Script has seperate config file where you can set up things like:
- Weapon label
- Time to explosion
- Enabling / disabling voice chat while being fully flashed (works with mumble-voip and pma-voice)
- Effect duration
- Sound effect volume
- Range in which grenade works
Optimisation: 0.1 ms idle, 0.05ms max while working
Use this flashbang for your police roleplay!
Description
for all the people with the QBCORE- this is how you make it work.
add this to qbcore/shared/weapons.lua
[fusion_builder_container hundred_percent=”yes” overflow=”visible”][fusion_builder_row][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”][weapon_flashbang] = {[โnameโ] = โweapon_flashbangโ, [โlabelโ] = โflashbangโ, [โammotypeโ] = nil, [โdamagereasonโ] = โBombed / Exploded / Detonated / Blew upโ},
add this to qbcore/shared/items.lua
[โweapon_grenadeโ] = {[โnameโ] = โweapon_grenadeโ, [โlabelโ] = โGrenadeโ, [โweightโ] = 1000, [โtypeโ] = โweaponโ, [โammotypeโ] = nil, [โimageโ] = โimages/weapon_grenade.pngโ, [โuniqueโ] = true, [โuseableโ] = false, [โdescriptionโ] = โA handheld throwable bombโ},
add this to qb-weapons/client/main.lua inside of lines 180-181
elseif QBCore.Shared.Weapons[weapon][“name”] == “weapon_flashbang” then
TriggerServerEvent(‘QBCore:Server:RemoveItem’, “weapon_flashbang”, 1)
replace line 449 inside of qb-inventory/client/main.lua with this
elseif weaponName == “weapon_stickybomb” or weaponName == “weapon_pipebomb” or weaponName == “weapon_smokegrenade” or weaponName == “weapon_flare” or weaponName == “weapon_proxmine” or weaponName == “weapon_ball” or weaponName == “weapon_molotov” or weaponName == “weapon_grenade” or weaponName == “weapon_flashbang” or weaponName == “weapon_bzgas” then
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