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Setting Up fxmanifest.lua (FiveM)

Setting up a resource manifest is essential for every FiveM resource, including maps, scripts, and other content types. The fxmanifest.lua file serves as the configuration file for your resource, specifying metadata, files to be loaded, and scripts that should run on the client or server side. This guide will help you transition from the older __resource.lua setup to the more modern and flexible fxmanifest.lua system, which is now the standard for FiveM resources.

What is fxmanifest.lua?

fxmanifest.lua is the configuration file for FiveM resources. It provides information about the resource, specifies which scripts to load, and defines various settings required for the resource to function correctly in a FiveM server. The manifest replaces the older __resource.lua file with a more structured approach, offering better organization and flexibility.

Why Use fxmanifest.lua?

The fxmanifest.lua system offers several advantages over __resource.lua:

  • Better Structure: fxmanifest.lua is more organized and allows you to use different metadata fields.
  • Compatibility: It supports new game builds and includes backward compatibility options.
  • Flexibility: You can define additional data and custom metadata fields.

Basic Structure of fxmanifest.lua

Before diving into the setup, let’s understand the basic structure of an fxmanifest.lua file. Below is a typical example:

-- Resource Metadata
fx_version 'cerulean'
games { 'gta5' }

author 'Your Name <[email protected]>' -- optional
description 'A brief description of your resource' -- optional
version '1.0.0' -- optional

-- What to run
client_scripts {
'client.lua'
}
server_scripts {
'server.lua'
}

-- Additional data
files {
'data/file1.dat',
'data/file2.dat'
}
data_file 'DLC_ITYP_REQUEST' 'stream/resource_name.ytyp'

Breakdown of the Sections

  1. Resource Metadata: This section defines the basic information about your resource, such as the FX version and supported games.
  2. Scripts: Specifies which scripts should run on the client or server.
  3. Additional Data: Optional section for specifying additional files or data files.

Let’s explore each component in detail.


Step-by-Step Guide to Setting Up fxmanifest.lua

Follow these steps to create an fxmanifest.lua file for your FiveM resource:

Step 1: Define the FX Version

The first line of your fxmanifest.lua should define the FX version. This is required and specifies which version of the FiveM framework your resource is targeting. Currently, the most common versions are:

  • bodacious
  • cerulean
  • adamant

Use the following line to define your FX version:

fx_version 'cerulean'

Step 2: Specify the Supported Games

The games section specifies which games your resource supports. Typically, this will be:

  • gta5 for Grand Theft Auto V
  • rdr3 for Red Dead Redemption 2

You can specify multiple games if needed:

games { 'gta5' }

Step 3: Add Resource Metadata (Optional)

Although optional, adding metadata like the author, description, and version is a good practice as it helps other developers understand what your resource is about. Here’s how you can add metadata:

author 'Your Name <[email protected]>'
description 'A brief description of your resource'
version '1.0.0'

Step 4: Set Up the Scripts

Client Scripts

Define the scripts that should run on the client’s side. Use client_scripts to list these:

client_scripts {
'client.lua',
'client_additional.lua' -- Add more scripts if necessary
}

Server Scripts

Define the scripts that should run on the server side. Use server_scripts to list these:

server_scripts {
'server.lua',
'server_helper.lua' -- Additional server-side scripts
}

Step 5: Add Files to the Resource

If your resource includes additional files such as images, data files, or audio files, specify them using the files section:

files {
'html/ui.html',
'html/style.css',
'html/script.js'
}

Step 6: Use Data Files

Certain resources require data files for loading map assets, animations, or other custom data. Use the data_file directive to specify these:

data_file 'DLC_ITYP_REQUEST' 'stream/resource_name.ytyp'

Step 7: Specify Additional Metadata (Optional)

You can add custom metadata fields to store extra information about your resource. These fields can be named arbitrarily, and you can add as many as you like:

my_custom_data 'some_value'
another_custom_field 'another_value'

Special Cases and Additional Options

Setting Up Maps in fxmanifest.lua

For maps, it’s essential to specify that the resource is indeed a map. Use the this_is_a_map directive:

this_is_a_map 'yes'

Using Multiple Game Versions

If your resource needs to support multiple games (e.g., GTA V and Red Dead Redemption 2), specify them in the games section:

games { 'gta5', 'rdr3' }

Setting Dependencies

If your resource depends on other resources, you can specify these dependencies using the dependencies field:

dependencies {
'essentialmode',
'another_required_resource'
}

Complete Example of fxmanifest.lua

Here is a complete example of an fxmanifest.lua file that includes all the aspects we discussed:

-- Resource Metadata
fx_version 'cerulean'
games { 'gta5' }

author 'Your Name <[email protected]>'
description 'Example resource for a custom script'
version '1.0.0'

-- Resource Settings
this_is_a_map 'yes'

-- Client and Server Scripts
client_scripts {
'client/main.lua',
'client/helper.lua'
}
server_scripts {
'server/main.lua',
'server/database.lua'
}

-- UI Assets and Additional Files
files {
'html/ui.html',
'html/style.css',
'html/script.js',
'audio/soundtrack.mp3'
}

-- Data Files for Custom Map Assets
data_file 'DLC_ITYP_REQUEST' 'stream/my_custom_map.ytyp'

-- Custom Metadata Fields
custom_info 'Extra info about the resource'
random_setting 'random_value'

-- Dependency Resources
dependencies {
'essentialmode',
'mysql-async'
}

troubleshooting

Troubleshooting Common Issues

Issue 1: Resource Not Loading

  • Check the FX Version: Make sure the fx_version is specified correctly and matches a valid version.
  • Ensure Proper File Paths: Double-check that all paths in the client_scripts, server_scripts, and files sections are accurate.

Issue 2: Custom Data Not Working

  • Ensure Correct Syntax: Verify that custom metadata fields and data files are set up using the correct syntax. For example, make sure you are using curly braces {} where necessary.

Issue 3: Map Not Loading

  • Set this_is_a_map Properly: Make sure you have included this_is_a_map 'yes' in your fxmanifest.lua.
  • Use Correct Data Files: If you are loading custom map assets, ensure that the data_file directives are set up accurately.

Conclusion

Setting up fxmanifest.lua is a straightforward yet crucial step in creating and running resources for a FiveM server. By following the structure and recommendations outlined in this guide, you can ensure that your resources are well-organized, flexible, and compatible with the latest FiveM updates. Make sure to test your setup after making changes and double-check for any errors to keep everything running smoothly.

With the tips and examples provided, you should now be equipped to create or convert an fxmanifest.lua file for any FiveM resource with ease.

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