FiveM Shells + Script for Garage
This is a good garage script (with interior like GTA Online).
Public Garages:
– Configurable options, such as blips, markers, garage names etc.
– Add/remove different garages around the map.
– The vehicle is saved in the specific garage it’s parked in.
– Supports engine & body health, tires, doors, windows and fuel.
Normal Impounds:
– Configurable options, such as blips, markers etc.
– Add/remove different impounds around the map.
– Impound saves engine & body health, tires, doors, windows and fuel.
– Pay impound fees to retrieve an impounded vehicle.
– Easily integrated (readme instructions) in your impound functions in your current scripts.
Police Impounds:
– Configurable options, such as blips, markers etc.
– Add/remove different police impounds around the map.
– Police impound saves engine & body health, tires, doors, windows and fuel.
– Police can seize a vehicle or release a seized vehicle in their impound.
Player Owned Garages:
– Configurable options such as; blips, markers, positions, offsets etc.
– Supports 3 shells out of the box.
– Players can purchase a garage and store their vehicles inside.
– Fuel, Damage and Engine Health is displayed inside garage.
– Player owned garages works with shells (REQUIRES: K4MB1 GARAGE SHELLS)
Notes:
– Command to view list over vehicles and what garage they are stored in.
– Works very well with t1ger_cardealer!
– Works with onesync and synced very well.
– A lot of configurable options!
– A lot of other features I’ve probably forgotten – feel free to ask!
– This script is named ‘standalone‘, it does not mean it’s standalone and works for all frameworks.
Showcase
Framework: Requires ESX
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