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Car Boosting & Vinscratch

Original price was: $75.00.Current price is: $30.00.

-60%

Players can join the queue and periodically the server gives the first person in queue a random contract based on their level. A higher level means you get higher chances for higher class boosting contracts. (D, C, B, A, S, S+)

Players must work together where one drives  the vehicle and the other disables trackers to escape the police.

Support added for ox_inventory, various phone scripts and notifications, requires ox_lib

Features:

  1. Configurable Moneytype (cash, bank, crypto)
  2. Queueing system
  3. Reputation and Class saved per character
  4. Ability to transfer contracts with other players.
  5. Vehicles receive random neon and upgrades based on contract class
  6. VIN scratched vehicles are added to the player_vehicles table and are registered as vin scratched vehicles (police can check if a vehicle is VIN scratched.)
  7. Runs at 0.00
  8. Hacks are synced over all vehicles, meaning different players can do the contract together, swap hackers, etc. Only front-seat passengers can do the hacks every minute if the vehicle is driving above a certain speed.
  9. By default, vehicles from a contract send out a tracker blip every 20 seconds to all police units until the trackers are disabled
  10. Uses phone notifications to show current task.
  11. Around 100 different locations are pre-configured and  you can easily add others
  12. Around 55 different drop-off locations are pre-configured
  13. Extensive logging and server console debug prints
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Car Boosting & Vinscratch
$75.00 Original price was: $75.00.$30.00Current price is: $30.00.

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Config file

# Dependencies
* [QBCore Framework](https://github.com/qbcore-framework)
* [ox_lib by overextended](https://github.com/overextended/ox_lib)
* [boostinghack](https://github.com/Lionh34rt/boostinghack)

# Shared.lua items
```lua
-- Carboosting
["boostinglaptop"] 		 	 	 = {["name"] = "boostinglaptop",           		["label"] = "Boosting Laptop",	 		["weight"] = 1000, 		["type"] = "item", 		["image"] = "boostinglaptop.png", 		["unique"] = false, 	["useable"] = true, 	["shouldClose"] = true,   	["combinable"] = nil,   ["description"] = "A laptop used for boosting contracts."},
["boostingdisabler"] 		 	 = {["name"] = "boostingdisabler",           	["label"] = "Tracking Disabler",	 	["weight"] = 1000, 		["type"] = "item", 		["image"] = "boostingdisabler.png", 	["unique"] = false, 	["useable"] = true, 	["shouldClose"] = true,   	["combinable"] = nil,   ["description"] = "This small tool can disable these pesky trackers."},
```

# qb-core > server > player: Add to meta data
```lua
PlayerData.metadata['boostingrep'] = PlayerData.metadata['boostingrep'] or 0
PlayerData.metadata['boostingclass'] = PlayerData.metadata['boostingclass'] or 1
```

# Database
```sql
ALTER TABLE `player_vehicles` 
ADD COLUMN `vinscratched` INT(11) NOT NULL DEFAULT 0;
```

# Make a log webhook for the 'carboosting' in qb-smallresources > server > logs.lua:
['carboosting'] = 'discord webhook'

# Useable commands:
'makeboost' --> requires ace perms, gives a random boost to first in queue (forces queue)
'boosting_queue' --> requires ace perms, prints position and player name of players in queue
'setboostingrep' --> set the boosting rep of a given playerId (Shared.Permission)

 

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