for all the people with the QBCORE- this is how you make it work.
add this to qbcore/shared/weapons.lua
[fusion_builder_container hundred_percent=”yes” overflow=”visible”][fusion_builder_row][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”][weapon_flashbang] = {[‘name’] = ‘weapon_flashbang’, [‘label’] = ‘flashbang’, [‘ammotype’] = nil, [‘damagereason’] = ‘Bombed / Exploded / Detonated / Blew up’},
add this to qbcore/shared/items.lua
[‘weapon_grenade’] = {[‘name’] = ‘weapon_grenade’, [‘label’] = ‘Grenade’, [‘weight’] = 1000, [‘type’] = ‘weapon’, [‘ammotype’] = nil, [‘image’] = ‘images/weapon_grenade.png’, [‘unique’] = true, [‘useable’] = false, [‘description’] = ‘A handheld throwable bomb’},
add this to qb-weapons/client/main.lua inside of lines 180-181
elseif QBCore.Shared.Weapons[weapon][“name”] == “weapon_flashbang” then
TriggerServerEvent(‘QBCore:Server:RemoveItem’, “weapon_flashbang”, 1)
replace line 449 inside of qb-inventory/client/main.lua with this
elseif weaponName == “weapon_stickybomb” or weaponName == “weapon_pipebomb” or weaponName == “weapon_smokegrenade” or weaponName == “weapon_flare” or weaponName == “weapon_proxmine” or weaponName == “weapon_ball” or weaponName == “weapon_molotov” or weaponName == “weapon_grenade” or weaponName == “weapon_flashbang” or weaponName == “weapon_bzgas” then
6 avis pour Flashbang script
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